**Proof of Concept**
I built this world for an assignment for school. My inspiration originally came from the snowy area in the Game Horizon: Zero Dawn. But once I started my mind took on a world of it's own and I created 4 unique buildings.
This world was also turned in for the School's 60th Annual Exhibition Gallery in 2023. It was one of two works of mine that was showcased. As the other work of mine won, I still felt honored my work was still showcased.
In this world I built everything in Autodesk Maya, applied Textures after UV mapping from Adobe Photoshop, Adobe Substance Painter, and Adobe Substance Sampler and then were transferred into Unreal Engine 5. I then created all the materials for all surfaces and assets and applied them accordingly.
The wood has been edited in Substance Sampler to give it a look of a sort of cold wood where snow has collected on it itself. The snow on top of building were created by sculpting in Autodesk Maya. The sones on the fireplace were also used by sculpting in Maya and each were place individually. The Terrain was sculpting from Unreal Engine 5's terrain editor.
This world was also turned in for the School's 60th Annual Exhibition Gallery in 2023. It was one of two works of mine that was showcased. As the other work of mine won, I still felt honored my work was still showcased.
In this world I built everything in Autodesk Maya, applied Textures after UV mapping from Adobe Photoshop, Adobe Substance Painter, and Adobe Substance Sampler and then were transferred into Unreal Engine 5. I then created all the materials for all surfaces and assets and applied them accordingly.
The wood has been edited in Substance Sampler to give it a look of a sort of cold wood where snow has collected on it itself. The snow on top of building were created by sculpting in Autodesk Maya. The sones on the fireplace were also used by sculpting in Maya and each were place individually. The Terrain was sculpting from Unreal Engine 5's terrain editor.
**Proof of Concept**