Travis Schreiner's profile

Snowed Abode Village

This is the Overview of all 4 buildings
Building 1
First Floor: Overview of a Auction house setting
First Floor: Overview of a Auction house setting
Second Floor: Overview of a Restaurant setting
Second Floor: Overview of the kitchen in the Restaurant setting
Third Floor: Overview of the Nightclub dance floor
Third Floor: Overview of the bar area in the Nightclub
Overview of the penthouse balcony of Building 1
Building 2 (featuring an Outhouse)
Overview of the Kitchen and Dining Room in one side of Building 2
The second side of Building 2 is a Movie Theatre room and seating
Building 3 (featuring an outhouse)
Entrance of Building 3: cozy seating area around a fireplace
Rest of Building 3: Delicate seating area with a TV for enjoyment
Building 4
Building 4 is a private movie theatre
This is the Rendered Image in Maya of all Assets
This is the screenshot of my entire Maya viewport of all the assets with layers naming on the right and the proper naming convention for the Assets on the left.
**Proof of Concept**

I built this world for an assignment for school. My inspiration originally came from the snowy area in the Game Horizon: Zero Dawn. But once I started my mind took on a world of it's own and I created 4 unique buildings.
This world was also turned in for the School's 60th Annual Exhibition Gallery in 2023. It was one of two works of mine that was showcased. As the other work of mine won, I still felt honored my work was still showcased.
In this world I built everything in Autodesk Maya, applied Textures after UV mapping from Adobe Photoshop, Adobe Substance Painter, and Adobe Substance Sampler and then were transferred into Unreal Engine 5. I then created all the materials for all surfaces and assets and applied them accordingly.
The wood has been edited in Substance Sampler to give it a look of a sort of cold wood where snow has collected on it itself. The snow on top of building were created by sculpting in Autodesk Maya. The sones on the fireplace were also used by sculpting in Maya and each were place individually. The Terrain was sculpting from Unreal Engine 5's terrain editor.

**Proof of Concept**
Snowed Abode Village
Published:

Owner

Snowed Abode Village

Published: